For The Cost Shift · Motion graphics editor

Dry voice. Clean charts.
Already in motion.

A 40-second test scene in the How Money Works style: kinetic text, charts built from real data, a counter that lands, and SHIFT, an optional deadpan host bot that talks along with the narration.

Watch the test sceneVersion without the bot
1920 × 1080 · 40 sTopic: housing affordabilityAll numbers sourced, see below

Built for your brief.

Every point from your post, answered with the test scene, not with promises.

ChartCharts

Your data, exactly

Charts are generated from the numbers you send (CSV or sheet), not drawn by hand. The line ends where your data ends.

IconsPacing

A new visual every few seconds

Kinetic text, icons, counters and charts change on the spoken word. No static screens.

Big numberThe big number

Lands without cheese

Count-up, one beat of stillness, one context line, then a small stamp. No confetti, no zoom blur.

Optional: a host for the channel.

A faceless channel can still have a face. Four options, all lip-synced to your narration automatically. SHIFT (A) is in the test scene. Pick one, or none.

Four character options

How a 13-minute video gets made.

Built in code with Remotion, so a new chart means new data, not new keyframes. That is how a 13-minute video fits into $150 and 5–7 days.

Your package

Script with visual cues, chart data, finished narration.

Word timing

The narration is measured word by word. Every visual cue snaps to the spoken word.

Scene library

Charts, maps, counters, icons and transitions in the channel style, built once, reused every week.

Data check

Every chart value is read straight from your file, and each source sits on screen.

Sound

Licensed music bed plus subtle whooshes and pops, mixed to −14 LUFS.

Delivery

MP4 master, project files, licence sheet. Shorts cut on request.

Tools, honestly.

More work.

Two more samples with data visuals and maps.

Documentary motion pack sample: lower third, stat card, timeline, ranking.

Animated map in an explainer style, built in Remotion with D3.

Sources in the test scene.